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Frankenstein New Year Upgrade
Scritto da Microseth   

Oltre ai test sull'accesso ancora in corso in questi giorni, ecco i dettagli dell'ultimo aggiornamento:

  • Updated transports
  • Fixed: restore (after client switch) combo point generation in one from rogue talents
  • Fixed: correct show spell requirement name at spell fail instead %s
  • Implement talent inspecting
  • Fixed: Make some spells cooldown finite including one from warlock talent learned buff
  • Fixed: unsummon by timer temporary summoned pets like mage elemental
  • Safe Fall Aura. Removed old incorrect code that caused slow falling, added FallTime reduction
  • Fixed: Some code related to fall damage. Prevent player from taking damage on landing in water. Prevent deal damage more than player max HP. Remove broken check that limit damage to 2X Max HP. Fall Damage formula is still not 100% correct
  • Fixed: apply crit damage spell mods to special strikes (from talents, for example). Update aura state for special strike crits/parry/etc and setup aura state timer. Not allow parry/block/dodge some special attacks
  • Implement unique quipped items support, including gems
  • Implement real check to allow join to LFG channel if character registered in LFG tool. And leave channel at unregistering from LFG tools
  • Implement spell interrupting checks based at spell interrupt field flags. Including interrupting at moving, turning around, interrupt effect apply, take damage
  • Fixed: restore work one from 3 effects for one from elixirs
  • Fixed: enormous attack power pet's bonus at some negatives aura remove
  • Fixed: warrior talent learned special attack
  • Fixed: warrior set item bonus
  • Fixed: Potential crash in auction handling
  • Fixed: allow ignore by owner unattackable or unselectable auras at pet (or other controlled creature) at casting. This must fix problem with teaching pet with some auras and etc.
  • Fixed: not allow add unique-equipped gem to socket of equipped item if another equipped item already have similar gem
  • Implement target item level requirement for apply permanent enchantment
  • Notifier nearest creatures at resurrection and far teleport landing in similar way as in movement case. Same in case creature respawn.
 
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