|
Scritto da Microseth
|
- resolve recent problems with infinity looting same item
- Fixed two VERY important dummy effects (deviates ;))
- Implemented female corpses
- Fixed Shadow Word: Death to give damage back to caster if target is not killed by spell.
- Fixed: Mana Regeneration. Implemented talents that allow a percentage amount of spirit based mana regen while casting. All mana regeneration now ticks at the same time instead of individually.
- Fixed: Instance Data system. Now InstanceData is correctly created even if the Instance has not already been saved. Instance data loading is still done only if the instance has been saved.
- Remove spaces/invisible symbols from beggining chat/channel message after command processing. This will prevent send message from fake author.
- Fixed: restore work some paladin judgment effects broken after last switch of client version.
- Implement shaman totem with mana percent restoration effect
- Update reputation gain calculation code to up-to-date state
- Update price/repair discount calculation
- Fixed: not use player power for item in combat enchantment spell cast
- Fixed: correctly apply one from warrior talent bonuses.
- Fixed: Prevent wrong work loot code in case re-login one from looters in time looting. Also fix problem with counting non-quest and non-ffa conditional item.
- Fixed: stop combat at taxi flight start to prevent unexpected in combat state in time taxi flight. Clear current taxi path only after pass taxi flight start checks.
- Fixed: after stun target selection and backstab and similar spells target orientation checks.
- Fixed: Allow spells required aura state (<35% health) work correctly.Patch provided by w12x.
- Implement hunter's pet instant attack spell accessible after hunter crit. Code cleanup.
- Correctly update hunter parry case to prevent set it for rogue attack from stealth case spells.
- Implement rogue finishing move by poisoned target.
- Fixed: prevent show low health aura states for creature corpse and dead player body
- Fixed: Load equipment for pets also.
- Fixed: not spam "pet not found" at triggered spell casting applied to caster pet in case pet not present.
- Fixed: empty "non-empty" loot for creature with not fully looted ffa loot before prev. despawn creature corpse.
- Fixed: more correct implement rogue spell originally implemented in [4735]
- Fixed: apply melee crit chance to spell with non-physical damage but with melee damage class
- Fixed: Prevent use Pick Lock spell at any item in inventory regardless of its type (weapons, potions, etc). Implements a check if the opened gameobject is a locked door, and correct checks for the skill level in case of crafted keys.
- Fixed: correctly check single shaman shield in time for all shield types.
- Sort orb teleport spell ids in scripting effect.
- Fixed: implement in more correct way spell cost modifiers
- Fixed: restore work priest healing gameobject summon broken after client switch.
- Fixed: not apply 2 time strength bonus to bocked by shield damage
- Fixed: correctly include shield block in warrior shield strike talent.
- mplement mounted speed modifier auras, and one fly speed aura. Store mounted speed rate independent from run speed, and send appropriate from its to client
- Fixed: prevent movement anti-cheating check fail in case mounted/run chnage at dazed in mounted state: skip check for all CMSG_FORCE_RUN_SPEED_CHANGE_ACK for mounted/run speed changes as expected
- priest talent to be spirit temporary after death. Prevent death from DoT/etc in spirit form. Stand up and stop breathing timers at gain spirit form
- Fixed: correct ratings offsets in character update fields. Fix client side data show for ratings.
- Fixed: one more priest spirit problem: kill character at logout if priest spirit aura applied* Fixed: at killing player at logout (in combat/priest spirit) remove non-death persistent auras
- Implement DBC based calculation melee/spell crit, combat rating coefficients, mana/health regen
- Huge update to spell_script_target table (will allow lots of items to work)
- All items should have proper FFA setting now
- Updated loot conditions for Outland instances
- Complete battlemaster_entry table
- Numerous quest updates
- Added or fixed several graveyards
- All orbs of translocation should now work
- Added a LOT of missing creature templates
- Most (ALL?) type 8 GOs added. This will fix a HUGE number of quests.
- Most (ALL?) quest relations added
|