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Scritto da Microseth
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Con questo aggiornamento è stato inserito il nuovo database UDB, inoltre sono stati sistemati i seguenti bug - shaman totem that redirect harmful spell to totem
- paladin talent that increases aura radius for group members
- restore aura loading at login in ghost mode broken recently.
- set health to 1 instead increase at 1 at normal duel end.
- Correctly implement bg queues player invitation based on player's waiting time in queue. This code is tested, i hope there is no other bug.
- Correctly count m_Invited counters in BattleGround class.
- implemented DB based value for minimum players count which is required to start BattleGround.
- implemented bg queues player invitation based on player's waiting time in queue.
- Fixed player's battleground score for some battlegrounds
- Fixed battleground arathi basin.
- correctly test offline guild member level
- not all rogue stun spell stop rogue attack.
- Allow critters has been lootable if have loot_id set. Required for some quests and recipes.
- recheck unit target state before effect apply. This will prevent damage recent unattackable units by flying spells like priest talent spirit and other cases. Also report immune/evade targets at spell hit instead spell cast time.
- Speed-up mailed items loading. Not reset to 30 days mail expire time at mail read.
- Implement paladin talent for more back damage and charges for magic shield.
- restore work unlocking gameobject by keys and some other casting item dependent spells.
- ignore stance requirement at casting talents that learning another spells. Stance requirement in this case only for client description.
- not generate large health amount gain by percent health restore at crit warrior talent.
- cast mage talent fire shield back damage only at melee damage. Damage still incorrectly depend from spell damage bonuses.
- Allow have subzone specific fishing loot and use it at first place if exist, in other case use zone based loot.
- allow use warrior AP-base damage spell at XP kill only single time at kill.
- Implement item heal bonus at target with less 50% health.
- Implement pos selector for preventing attackers "stacking" in one point, placing objects in and attacking from walls
- Rewrite TotemAI target selection.not allow totem do parry/dodge attacks
- implement work warlock magic armor and mage talent with improvements to magic shield.
- allow merge keys to key stack in keyring slot if key is stackable.
- Set correct summon duration and totem health at totem summon.
- Optimized PetAI
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