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Aggiornamento 4550
Scritto da Microseth   

Con questo aggiornamento è stato inserito il nuovo database UDB, inoltre sono stati sistemati i seguenti bug

 

  • shaman totem that redirect harmful spell to totem
  • paladin talent that increases aura radius for group members
  • restore aura loading at login in ghost mode broken recently.
  • set health to 1 instead increase at 1 at normal duel end.
  • Correctly implement bg queues player invitation based on player's waiting time in queue. This code is tested, i hope there is no other bug.
  • Correctly count m_Invited counters in BattleGround class.
  • implemented DB based value for minimum players count which is required to start BattleGround.
  • implemented bg queues player invitation based on player's waiting time in queue.
  • Fixed player's battleground score for some battlegrounds
  • Fixed battleground arathi basin.
  • correctly test offline guild member level
  • not all rogue stun spell stop rogue attack.
  • Allow critters has been lootable if have loot_id set. Required for some quests and recipes.
  • recheck unit target state before effect apply. This will prevent damage recent unattackable units by flying spells like priest talent spirit and other cases. Also report immune/evade targets at spell hit instead spell cast time.
  • Speed-up mailed items loading. Not reset to 30 days mail expire time at mail read.
  • Implement paladin talent for more back damage and charges for magic shield.
  • restore work unlocking gameobject by keys and some other casting item dependent spells.
  • ignore stance requirement at casting talents that learning another spells. Stance requirement in this case only for client description.
  • not generate large health amount gain by percent health restore at crit warrior talent.
  • cast mage talent fire shield back damage only at melee damage. Damage still incorrectly depend from spell damage bonuses.
  • Allow have subzone specific fishing loot and use it at first place if exist, in other case use zone based loot.
  • allow use warrior AP-base damage spell at XP kill only single time at kill.
  • Implement item heal bonus at target with less 50% health.
  • Implement pos selector for preventing attackers "stacking" in one point, placing objects in and attacking from walls
  • Rewrite TotemAI target selection.not allow totem do parry/dodge attacks
  • implement work warlock magic armor and mage talent with improvements to magic shield.
  • allow merge keys to key stack in keyring slot if key is stackable.
  • Set correct summon duration and totem health at totem summon.
  • Optimized PetAI
 
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